00. Magic: The Gathering Comprehensive Rules - Sommaire
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00. Magic: The Gathering Comprehensive Rules - Sommaire
Source
These rules are effective as of July 11, 2009.
Introduction
This document is designed for people who’ve moved beyond the basics of the Magic: The Gathering® game. If you’re a beginning Magic™ player, you’ll probably find these rules intimidating. They’re intended to be the ultimate authority for the game, and you won’t usually need to refer to them except in specific cases or during competitive games.
For casual play and most ordinary situations, you’ll find what you need in the Magic: The Gathering basic rulebook. You can download a copy of that rulebook from the Wizards of the Coast® Magic rules website at www.wizards.com/Magic/rules. If you’re sure this is where you want to be, keep reading.
This document includes a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number.
We at Wizards of the Coast recognize that no matter how detailed the rules, situations will arise in which the interaction of specific cards requires a precise answer. If you have questions, you can get the answers from us at www.wizards.com/customerservice. Additional contact information is on the last page of these rules.
In response to play issues and to keep these rules as current as possible, changes may have been made to this document since its publication. See the Wizards of the Coast website for the current version of the official rules.
www.wizards.com/Magic/rules
Contents
1. The Game
100. General
101. The Magic Golden Rules
102. Players
103. Starting the Game
104. Winning and Losing
105. Colors
106. Mana
107. Numbers and Symbols
108. Cards
109. Objects
110. Permanents
111. Spells
112. Abilities
113. Targets
114. Special Actions
115. Timing and Priority
116. Costs
117. Life
118. Damage
119. Drawing a Card
120. Counters
2. Parts of a Card
200. General
201. Name
202. Mana Cost and Color
203. Illustration
204. Type Line
205. Expansion Symbol
206. Text Box
207. Power/Toughness
208. Loyalty
209. Information Below the Text Box
3. Card Types
300. General
301. Artifacts
302. Creatures
303. Enchantments
304. Instants
305. Lands
306. Planeswalkers
307. Sorceries
308. Tribals
4. Zones
400. General
401. Library
402. Hand
403. Battlefield
404. Graveyard
405. Stack
406. Exile
407. Ante
5. Turn Structure
500. General
501. Beginning Phase
502. Untap Step
503. Upkeep Step
504. Draw Step
505. Main Phase
506. Combat Phase
507. Beginning of Combat Step
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
511. End of Combat Step
512. Ending Phase
513. End Step
514. Cleanup Step
6. Spells, Abilities, and Effect
600. General
601. Casting Spells
602. Activating Activated Abilities
603. Handling Triggered Abilities
604. Handling Static Abilities
605. Mana Abilities
606. Linked Abilities
607. Resolving Spells and Abilities
608. Effects
609. One-Shot Effects
610. Continuous Effects
611. Text-Changing Effects
612. Interaction of Continuous Effects
613. Replacement Effects
614. Prevention Effects
615. Interaction of Replacement and/or Prevention Effects
7. Additional Rules
700. General
701. Keyword Actions
702. Keyword Abilities
703. Turn-Based Actions
704. State-Based Actions
705. Flipping a Coin
706. Copying Objects
707. Face-Down Spells and Permanents
708. Split Cards
709. Flip Cards
710. Controlling Another Player’s Turn
711. Ending the Turn
712. Subgames
713. Taking Shortcuts
714. Handling Illegal Actions
8. Multiplayer Rules
800. General
801. Limited Range of Influence Option
802. Attack Multiple Players Option
803. Attack Left and Attack Right Options
804. Deploy Creatures Option
805. Free-for-All Variant
806. Two-Headed Giant Variant
807. Emperor Variant
808. Grand Melee Variant
809. Teams Variant
9. Glossary
10. Credits
11. Questions?
These rules are effective as of July 11, 2009.
Introduction
This document is designed for people who’ve moved beyond the basics of the Magic: The Gathering® game. If you’re a beginning Magic™ player, you’ll probably find these rules intimidating. They’re intended to be the ultimate authority for the game, and you won’t usually need to refer to them except in specific cases or during competitive games.
For casual play and most ordinary situations, you’ll find what you need in the Magic: The Gathering basic rulebook. You can download a copy of that rulebook from the Wizards of the Coast® Magic rules website at www.wizards.com/Magic/rules. If you’re sure this is where you want to be, keep reading.
This document includes a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number.
We at Wizards of the Coast recognize that no matter how detailed the rules, situations will arise in which the interaction of specific cards requires a precise answer. If you have questions, you can get the answers from us at www.wizards.com/customerservice. Additional contact information is on the last page of these rules.
In response to play issues and to keep these rules as current as possible, changes may have been made to this document since its publication. See the Wizards of the Coast website for the current version of the official rules.
www.wizards.com/Magic/rules
Contents
1. The Game
100. General
101. The Magic Golden Rules
102. Players
103. Starting the Game
104. Winning and Losing
105. Colors
106. Mana
107. Numbers and Symbols
108. Cards
109. Objects
110. Permanents
111. Spells
112. Abilities
113. Targets
114. Special Actions
115. Timing and Priority
116. Costs
117. Life
118. Damage
119. Drawing a Card
120. Counters
2. Parts of a Card
200. General
201. Name
202. Mana Cost and Color
203. Illustration
204. Type Line
205. Expansion Symbol
206. Text Box
207. Power/Toughness
208. Loyalty
209. Information Below the Text Box
3. Card Types
300. General
301. Artifacts
302. Creatures
303. Enchantments
304. Instants
305. Lands
306. Planeswalkers
307. Sorceries
308. Tribals
4. Zones
400. General
401. Library
402. Hand
403. Battlefield
404. Graveyard
405. Stack
406. Exile
407. Ante
5. Turn Structure
500. General
501. Beginning Phase
502. Untap Step
503. Upkeep Step
504. Draw Step
505. Main Phase
506. Combat Phase
507. Beginning of Combat Step
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
511. End of Combat Step
512. Ending Phase
513. End Step
514. Cleanup Step
6. Spells, Abilities, and Effect
600. General
601. Casting Spells
602. Activating Activated Abilities
603. Handling Triggered Abilities
604. Handling Static Abilities
605. Mana Abilities
606. Linked Abilities
607. Resolving Spells and Abilities
608. Effects
609. One-Shot Effects
610. Continuous Effects
611. Text-Changing Effects
612. Interaction of Continuous Effects
613. Replacement Effects
614. Prevention Effects
615. Interaction of Replacement and/or Prevention Effects
7. Additional Rules
700. General
701. Keyword Actions
702. Keyword Abilities
703. Turn-Based Actions
704. State-Based Actions
705. Flipping a Coin
706. Copying Objects
707. Face-Down Spells and Permanents
708. Split Cards
709. Flip Cards
710. Controlling Another Player’s Turn
711. Ending the Turn
712. Subgames
713. Taking Shortcuts
714. Handling Illegal Actions
8. Multiplayer Rules
800. General
801. Limited Range of Influence Option
802. Attack Multiple Players Option
803. Attack Left and Attack Right Options
804. Deploy Creatures Option
805. Free-for-All Variant
806. Two-Headed Giant Variant
807. Emperor Variant
808. Grand Melee Variant
809. Teams Variant
9. Glossary
10. Credits
11. Questions?
Dernière édition par Joey le Ven 18 Sep - 1:59, édité 3 fois
Re: 00. Magic: The Gathering Comprehensive Rules - Sommaire
Très bonne idée les règles sous la main.
(t'es encore en train d'attendre entre 2 rondes sur modo ?
)
(t'es encore en train d'attendre entre 2 rondes sur modo ?
_________________
thomass a écrit:Jesus, quand il etait sur la croix et que son sphincter le lachait et qu'il se chiait dessus, il savait qu'il allait pas faire jour 2 mais c'est pas pour ça qu'il s'est resigne et il a lache son mythique "I'll be back".

neoatomium- Nombre de messages: 1214
Date d'inscription: 10/03/2009
Re: 00. Magic: The Gathering Comprehensive Rules - Sommaire
Yep, je me fait chier alors je tune le forum ^^
Re: 00. Magic: The Gathering Comprehensive Rules - Sommaire
"Pimp my web"
C'est zoli les logos pour les gp et pt
C'est zoli les logos pour les gp et pt
_________________
------------------------------------------------
L. Olivier - Auvelais (Sambreville)
!! Play magic, see PoUsSiN !!

Lifeburst- Nombre de messages: 150
Date d'inscription: 10/03/2009
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