Changement majeur des règles : capacités optionnelles et responsabilité des capacités déclenchées
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Re: Changement majeur des règles : capacités optionnelles et responsabilité des capacités déclenchées
/!\ ANNULATION DES CAPACITÉS OPTIONNELLES /!\
Wizards vient de faire un pas en arrière en retirant les nébuleuses OPTIONAL ABILITIES.
En gros, on garderait la nouvelle règle acclamée disant qu'un joueur n'est plus responsable des triggers de son adversaire, mais on laisserait tomber cette histoire des 'you may' sur les cartes où il n'y a pas vraiment écrit 'you may'.
Une excellente nouvelle donc.
On applaudira le fait que, pour une fois, ils écoutent l'avis des joueurs.
Wizards vient de faire un pas en arrière en retirant les nébuleuses OPTIONAL ABILITIES.
En gros, on garderait la nouvelle règle acclamée disant qu'un joueur n'est plus responsable des triggers de son adversaire, mais on laisserait tomber cette histoire des 'you may' sur les cartes où il n'y a pas vraiment écrit 'you may'.
Source.Official Statement from Matt Tabak, MTG Rules Manager a écrit:Hi all,
Some among you may have noticed that the January 2012 version of the IPG has been removed from the rules section of our website. The changes to that document have been met with a lot of scrutiny and confusion over the last few days, and rightly so.
While we work on a new version of that document, the October 2011 version will remain in effect. We hope to have the new version up before January 1, but working around the holidays can sometimes be chanllenging, so don't be too surprised if it's a bit later than that.
Let me emphasize some of the philosophies behind the tournament rules: 1) Tournament play should welcome new players, protect the honest, guard against abuse, and foster competition. 2) Different levels of play will have different levels of enforcement, but the game doesn't change. The deck you bring to the kitchen table works the same way it does under the bright lights of the Pro Tour.
To that end:
1. Players will not be responsible for pointing out triggered abilities they don't control. This change was met with near-universal praise. At competitive events, the player must assume responsibility for his or her own cards.
2. If an optional triggered ability is missed, it is missed. No player is penalized, and the ability is essentially "lost." You can identify an optional triggered ability in two ways: it says "may" or it asks for a numeical choice (including number of targets), and 0 is a valid choice. The controller is simply assumed to have declined the ability or chosen 0, as appropriate.
3. Number of cards whose functionality is changing: 0. None. Zip. Zilch.
4. Number of cards that will play differently depending on what level of event you're at: 0. The empty set. The big goose egg.
There will be additional information made available in time detailing what exactly the Missed Trigger infraction entails, who gets penalized for what and when, and what players and judges can expect. Until then, I'll leave you with some principles of the changes:
1. If you forget a trigger that benefits you, you're unlikely to be penalized for it ouside of missing out on the effect. There's also little reason to alert a judge at that point. (e.g. Your opponent forgets to put a counter on his Shrine of Burning Rage. Just let it go. He's not getting a warning or the counter.)
2. If you forget a trigger that is to your detriment, you're likely to be penalized with a warning. Pay attention to your own stuff.
3. You will always have a window to point out that an opponent has forgotten a triggered ability and have the effect resolve. If he controls Honden of Whatever the White One Was Called, and you really want him to gain the 2 life, you'll be able to have that happen.
Also, keep in mind that under the current and future sets of rules, purposefully forgetting a mandatory triggered ability in order to gain an advantage is Cheating. Capital C there.
There are a lot of weird situations (e.g. Howling Mine, Curses, etc.) that can come up, and we hope the new IPG will cover them all. Minor gaps may exist, and we'll address them as we go along. (Really, I mean minor gaps, not glaring holes like last time.)
Have fun!
Source.Official Statement from Toby Elliot a écrit:A very important message from Toby Elliott:
So I hear that some stuff happened.
Thanks to everyone who sent email or grabbed me on irc. I apologize if I haven't replied to your message - I got... a few emails. I did read every single piece of feedback that was sent to me, though, and it was all valuable.
It's clear that what we tried to do didn't quite work for everyone. A lot of the criticism out there is just wrong (though that's a sign that it might be more complicated than we expected it to be), but a lot of people had legitimate points or good suggestions, and we'd be foolish to hang onto a policy that clearly wasn't going to accomplish our goals - they were getting lost in various side issues.
So, we huddled together in various groups and tried to get at the core of what we were trying to do, to see if we could find a system that was more streamlined but still achieved our goals. And I think we've gotten somewhere that gets us like 90% of what we wanted while being a lot easier for players and judges (and R&D, for that matter).
What I'm going to do here is lay out the new rules that will go into place for January 1. Because of the holidays, it's going to take a few days to get the formal wordings for the IPG posted to the website, but this should give you all you need to know at this point. Once again, don't panic.
Here's what the players need to know:
1) Unless your trigger has 'may' printed on it, it is mandatory and you can't choose to forget it. Doing so remains Fraud.
2) You are not required to point out your opponent's triggers. If they have missed one that you wanted to happen, you have until the end of first main/end of combat/end of turn (whichever comes first) to point it out and ensure it happens. After that, many triggers will not happen (though some will).
That's it! Please spread the word to all your players.
On the judge side:
1) 1.4 is being rewritten to be clearer. Now that the opponent has easy recourse, a lot of the quirkier definitions go away. Plus, a whole lot more cards have been looked at, which means we've fine-tuned some things. Thanks especially to David Lyford-Smith for his efforts and suggestions.
Note that the goal here is still not to comprehensively identify every trigger or ETB replacement that could possibly be good. We just want to identify things that can realistically be handled in one particular way. What's that way?
2) When an ability covered by 1.4 is missed, and the opponent declines to point it out within the timeframe mentioned above, the ability goes away - no penalty, no trigger. If it isn't covered by 1.4, then you just go down the rest of the missed trigger flow chart and resolve it as expected, including penalty. Of course, if you think that an ability is being missed intentionally by the controller, you should investigate, but these situations now look a lot more suspicious than they used to.
We think that this approach places the appropriate responsibilities on the players at the appropriate times, and is much, much easier to explain. It also accomplishes our goals - making remembering your triggers a bit more skill testing at Competitive levels, cutting down on missed triggers for small beneficial things, and avoiding a lot of the unintuitive situations that putting a trigger on the stack at a later point can cause. Hopefully you'll feel the same way. Obviously you don't have the exact details yet, but I wanted to get this out as fast as we possibly could so that you know know that we were addressing the issues.
As always, I'm happy to hear your feedback. I'd like to thank everyone who sent it in, especially Jason Lemahieu and Matt Tabak, who spent a lot of time and energy working through everything.
Have a happy holidays, everyone!
Toby
Une excellente nouvelle donc.
On applaudira le fait que, pour une fois, ils écoutent l'avis des joueurs.
Re: Changement majeur des règles : capacités optionnelles et responsabilité des capacités déclenchées
Merde j'avais à peine finie de les comprendre... 
Adonais- Nombre de messages: 199
Date d'inscription: 28/01/2011
Re: Changement majeur des règles : capacités optionnelles et responsabilité des capacités déclenchées
En lisant les communiqués ci-dessus, j'ai pensé à un truc (je sais, ça arrive pas souvent).
Le fait de vouloir supprimer les 'may abilities', c'est juste une tentative de la R&D de faire coller le texte des cartes avec leur utilisation.
Dans des games casuals, je n'ai jamais vu qqun raler parce que son/ses adversaire(s) revenait en arrière pour gagner son/ses point(s) de vie de son Soul Warden. Les gens considéraient juste que ces choix n'étaient pas optionnels sauf annoncé spécifiquement.
Quand je fais un pentacle avec mes potes, si je ne veux pas gagner de point de vie avec mon Soul Warden, je dois le dire. Sinon, tout le monde considérera que je les ai gagnés même si je ne l'ai pas indiqué, que je peux m'en rendre compte à n'importe quel moment pendant une durée raisonnable (genre le tour du suivant) et que je peux revenir en arrière pour les gagner.
Le fait de vouloir supprimer les 'may abilities', c'est juste une tentative de la R&D de faire coller le texte des cartes avec leur utilisation.
Dans des games casuals, je n'ai jamais vu qqun raler parce que son/ses adversaire(s) revenait en arrière pour gagner son/ses point(s) de vie de son Soul Warden. Les gens considéraient juste que ces choix n'étaient pas optionnels sauf annoncé spécifiquement.
Quand je fais un pentacle avec mes potes, si je ne veux pas gagner de point de vie avec mon Soul Warden, je dois le dire. Sinon, tout le monde considérera que je les ai gagnés même si je ne l'ai pas indiqué, que je peux m'en rendre compte à n'importe quel moment pendant une durée raisonnable (genre le tour du suivant) et que je peux revenir en arrière pour les gagner.

Froggy- Nombre de messages: 1567
Date d'inscription: 24/02/2010
Age: 26
Localisation: Bruxelles(Ixelles)
Re: Changement majeur des règles : capacités optionnelles et responsabilité des capacités déclenchées
J'aime beaucoup ce changement, il n'était pas normal que des dizaines de cartes n'aient plus la fonctionnalité et que l'on fabrique des règles bricolées au cas par cas (j'ai le droit d'oublier de gagner des pv avec soul warden mais pas lorsque j'ai transcendance en jeu) et encore moins que leur fonctionnement changent en FNM ou en GPT.

neoatomium- Judge

- Nombre de messages: 2899
Date d'inscription: 10/03/2009
Age: 27
Localisation: Leignon
Re: Changement majeur des règles : capacités optionnelles et responsabilité des capacités déclenchées
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Emmanuelle et Emilien- Judge

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