00. Magic: The Gathering® Tournament Rules - Sommaire
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00. Magic: The Gathering® Tournament Rules - Sommaire
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Introduction
The DCI is a worldwide organization dedicated to organized play. It promotes, enforces, and develops rules and policies using the goals and philosophies defined in this document and the Magic: The Gathering Infraction Procedure Guide. It constantly reviews these rules and policies to ensure its goals are met.
The purpose of this document is to provide the infrastructure used to run Magic: The Gathering (“Magic”) tournaments by defining appropriate rules, responsibilities, and procedures to be followed in all sanctioned Magic tournaments. DCI-sanctioned tournaments are to be run consistently regardless of their location. This ensures equal treatment of players in different regions and also enables their smooth transition to international tournaments.
All players are treated equally and share responsibilities according to the Rules Enforcement Level (REL) of the tournament. For more information about Rules Enforcement Levels, see the Infraction Procedure Guide at http://www.thedci.com/docs. Both players and officials should cooperate to achieve their common goal of running a proper DCI-sanctioned tournament. Players and officials must treat each other in a fair and respectful manner, following both the rules and the spirit in which those rules were created. They are responsible for following the most current version of the Magic Tournament Rules and any other applicable regulatory documents, including the Comprehensive Rules and the Infraction Procedure Guide. Spectators have their own set of responsibilities. Individuals violating DCI rules are subject to the appropriate provisions of the Infraction Procedure Guide.
Information in this document may contradict (or have information not contained in) the Magic Comprehensive Rules. In such cases, this document takes precedence.
Tournament fact sheets for specific tournaments may define alternative or additional policies or procedures. If a contradiction exists between this document and a fact sheet, the information in the fact sheet takes precedence.
1. Tournament Fundamentals
1.1 Tournament Types
1.2 Publishing Tournament Information
1.3 Tournament Roles
1.4 Participation Eligibility
1.5 DCI Membership Number
1.6 Tournament Organizer
1.7 Head Judge
1.8 Floor Judges
1.9 Scorekeeper
1.10 Players
1.11 Spectators
2. Tournament Mechanics
2.1 Match Structure
2.2 Play/Draw Rule
2.3 Pregame Procedures
2.4 Conceding or Intentionally Drawing Games or Matches
2.5 End-of-Match Procedure
2.6 Time Extensions
2.7 Deck Registration
2.8 Deck Checks
2.9 Taking Notes
2.10 Dropping from an Tournament
2.11 Electronic Devices
2.12 Appeals to the Head Judge
3. Tournament Rules
3.1 Tiebreakers
3.2 Format and Ratings Categories
3.3 Authorized Cards
3.4 Proxy Cards
3.5 Card Interpretation
3.6 New Releases
3.7 Game Markers
3.8 Card Shuffling
3.9 Sleeves
3.10 Marked Cards
3.11 Hidden Information
3.12 Tapped/Flipped Cards
3.13 Graveyard Order
3.14 Sideboard
4. Communication
4.1 Player Communication
4.2 Tournament Shortcuts
4.3 Out-of-Order Sequencing
4.4 Team/Multiplayer Communication
5. Tournament Violations
5.1 Cheating
5.2 Collusion and Bribery
5.3 Wagering
5.4 Unsporting Conduct
5.5 Slow Play
6. Constructed Tournament Rules
6.1 Deck Construction Restrictions
6.2 Sideboard Use
6.3 Standard Format Deck Construction
6.4 Extended Format Deck Construction
6.5 Vintage Format Deck Construction
6.6 Legacy Format Deck Construction
6.7 Block Constructed Format Deck Construction
7. Limited Tournament Rules
7.1 Deck Construction Restrictions
7.2 Sideboard Use
7.3 Card Use in Limited Tournaments
7.4 Abnormal Product
7.5 Sealed Deck Swap
7.6 Draft Pod Assembly
7.7 Booster Draft Procedures
8. Team Tournament Rules
8.1 Team Names
8.2 Team Composition and Identification
8.3 Team Ratings
8.4 Team Communication Rules
8.5 Unified Deck Construction Rules
8.6 Team Rochester Draft Tournaments
8.7 Team Sealed Deck Tournaments
9. Two-Headed Giant Tournament Rules
9.1 Match Structure
9.2 Communication Rules
9.3 Play-Draw Rule
9.4 Pregame Procedure
9.5 Two-Headed Giant Constructed Rules
9.6 Two-Headed Giant Limited Rules
9.7 Two-Headed Giant Booster Draft Tournaments
10. Sanctioning Rules
10.1 Participation Minimums
10.2 Number of Rounds
10.3 Invitation-Only Tournaments
10.4 Pairing Algorithm
11. Appendix
Appendix A – Changes From Previous Versions
Appendix B –Time Limits
Booster Draft Timing
Rochester Draft Timing
Multiplayer Draft Timing
Appendix C—DCI Rating and Ranking Systems
ELO Ratings System
Appendix D – Tiebreak Explanation
Match Points
Game Points
Match-win percentage:
Game-win percentage:
Opponents’ match-win percentage
Opponents’ game-win percentages
Byes
Appendix E – Recommended Booster Mix for Limited Tournaments
Appendix F – Recommended Number of Rounds in Swiss Tournaments
Introduction
The DCI is a worldwide organization dedicated to organized play. It promotes, enforces, and develops rules and policies using the goals and philosophies defined in this document and the Magic: The Gathering Infraction Procedure Guide. It constantly reviews these rules and policies to ensure its goals are met.
The purpose of this document is to provide the infrastructure used to run Magic: The Gathering (“Magic”) tournaments by defining appropriate rules, responsibilities, and procedures to be followed in all sanctioned Magic tournaments. DCI-sanctioned tournaments are to be run consistently regardless of their location. This ensures equal treatment of players in different regions and also enables their smooth transition to international tournaments.
All players are treated equally and share responsibilities according to the Rules Enforcement Level (REL) of the tournament. For more information about Rules Enforcement Levels, see the Infraction Procedure Guide at http://www.thedci.com/docs. Both players and officials should cooperate to achieve their common goal of running a proper DCI-sanctioned tournament. Players and officials must treat each other in a fair and respectful manner, following both the rules and the spirit in which those rules were created. They are responsible for following the most current version of the Magic Tournament Rules and any other applicable regulatory documents, including the Comprehensive Rules and the Infraction Procedure Guide. Spectators have their own set of responsibilities. Individuals violating DCI rules are subject to the appropriate provisions of the Infraction Procedure Guide.
Information in this document may contradict (or have information not contained in) the Magic Comprehensive Rules. In such cases, this document takes precedence.
Tournament fact sheets for specific tournaments may define alternative or additional policies or procedures. If a contradiction exists between this document and a fact sheet, the information in the fact sheet takes precedence.
1. Tournament Fundamentals
1.1 Tournament Types
1.2 Publishing Tournament Information
1.3 Tournament Roles
1.4 Participation Eligibility
1.5 DCI Membership Number
1.6 Tournament Organizer
1.7 Head Judge
1.8 Floor Judges
1.9 Scorekeeper
1.10 Players
1.11 Spectators
2. Tournament Mechanics
2.1 Match Structure
2.2 Play/Draw Rule
2.3 Pregame Procedures
2.4 Conceding or Intentionally Drawing Games or Matches
2.5 End-of-Match Procedure
2.6 Time Extensions
2.7 Deck Registration
2.8 Deck Checks
2.9 Taking Notes
2.10 Dropping from an Tournament
2.11 Electronic Devices
2.12 Appeals to the Head Judge
3. Tournament Rules
3.1 Tiebreakers
3.2 Format and Ratings Categories
3.3 Authorized Cards
3.4 Proxy Cards
3.5 Card Interpretation
3.6 New Releases
3.7 Game Markers
3.8 Card Shuffling
3.9 Sleeves
3.10 Marked Cards
3.11 Hidden Information
3.12 Tapped/Flipped Cards
3.13 Graveyard Order
3.14 Sideboard
4. Communication
4.1 Player Communication
4.2 Tournament Shortcuts
4.3 Out-of-Order Sequencing
4.4 Team/Multiplayer Communication
5. Tournament Violations
5.1 Cheating
5.2 Collusion and Bribery
5.3 Wagering
5.4 Unsporting Conduct
5.5 Slow Play
6. Constructed Tournament Rules
6.1 Deck Construction Restrictions
6.2 Sideboard Use
6.3 Standard Format Deck Construction
6.4 Extended Format Deck Construction
6.5 Vintage Format Deck Construction
6.6 Legacy Format Deck Construction
6.7 Block Constructed Format Deck Construction
7. Limited Tournament Rules
7.1 Deck Construction Restrictions
7.2 Sideboard Use
7.3 Card Use in Limited Tournaments
7.4 Abnormal Product
7.5 Sealed Deck Swap
7.6 Draft Pod Assembly
7.7 Booster Draft Procedures
8. Team Tournament Rules
8.1 Team Names
8.2 Team Composition and Identification
8.3 Team Ratings
8.4 Team Communication Rules
8.5 Unified Deck Construction Rules
8.6 Team Rochester Draft Tournaments
8.7 Team Sealed Deck Tournaments
9. Two-Headed Giant Tournament Rules
9.1 Match Structure
9.2 Communication Rules
9.3 Play-Draw Rule
9.4 Pregame Procedure
9.5 Two-Headed Giant Constructed Rules
9.6 Two-Headed Giant Limited Rules
9.7 Two-Headed Giant Booster Draft Tournaments
10. Sanctioning Rules
10.1 Participation Minimums
10.2 Number of Rounds
10.3 Invitation-Only Tournaments
10.4 Pairing Algorithm
11. Appendix
Appendix A – Changes From Previous Versions
Appendix B –Time Limits
Booster Draft Timing
Rochester Draft Timing
Multiplayer Draft Timing
Appendix C—DCI Rating and Ranking Systems
ELO Ratings System
Appendix D – Tiebreak Explanation
Match Points
Game Points
Match-win percentage:
Game-win percentage:
Opponents’ match-win percentage
Opponents’ game-win percentages
Byes
Appendix E – Recommended Booster Mix for Limited Tournaments
Appendix F – Recommended Number of Rounds in Swiss Tournaments
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